DOTA 2 NEW UPDATE

Gameplay Update

  • Primal Beast turn rate increased from 0.5 to 0.6
  • Onslaught run speed increased from 1150 to 1200
  • Trample mana cost decreased from 90/95/100/105 to 90/85/80/75
  • Trample cooldown decreased from 30/28/26/24 to 30/27/24/21
  • Trample base damage increased from 20/30/40/50 to 20/35/50/65
  • Trample now has correct dispel rules
  • Uproar stack duration increased from 15s to 20s
  • Pulverize now works with items that increase cast range
  • Primal Beast Level 20 Trample damage talent increased from +20% to +30%

JANUARY 29, 2022Aghanim’s Labyrinth: The Continuum Conundrum – Gameplay Patch

Heroes

Clinkz

  • Melter, Ignite: Fixed attacks from skeletons not taking minor shards into account
  • Solar Flare: Fixed fire not dealing damage
  • Torrent: Fixed bug where Torrent could increase enemy speed

DawnbreakerKunkkaLich

  • Friendship Chain: Decreased bounce range bonus when bouncing to or from allies from 600 to 300
  • Frost Shield: Fixed damage reduction not applying to all auto attack sources
  • Sinister Spire: Fixed a bug where it did not slow movement speed

Lina

  • Long Blade: Fixed secondary blades not dealing damage
  • Share the Burn: Fixed it being castable on enemy units
  • Too Many Waves: Fixed it not proccing on allies

MagnusOmniknight

  • Absolution: Fixed it failing to restore mana
  • Purification: Fixed secondary sources not dealing full damage
  • Stalwart: Fixed it not properly reducing cooldown and not reducing by correct stated value
  • Pancenter: Fixed it reducing the damage of the primary Epicenter

Sand KingSlark

  • Deep Six: Fixed not applying correct amount of Essence Shift stacks
  • Fish Food: Fixed inconsistency in applying attack speed
  • Pounce: Fixed units previously affected by Pounce Leash not being able to be affected again for the duration
  • Bring Out the Dead: Fixed Decay not doing damage if Tombstone ability was not skilled

UndyingWitch Doctor

  • Mumbo Jumbo: Fixed it not healing correctly
  • Voodoo Restoration: Fixed minor mana cost reduction shards increasing rather than decreasing mana cost

JANUARY 19, 2022Aghanim’s Labyrinth: The Continuum Conundrum – Gameplay Update

General

  • A new set of legacy combat encounters have been added for Act 1 at Magician and higher difficulties
  • Surge ascension modifier move speed increase reduced from 50% to 40%, and the enemies can now be slowed
  • Reduced base armor on many bosses and captains
  • Reduced health and damage sensitivity of Toothy Toothums
  • Reduced health regeneration of enemy Alchemist Chemical Rage
  • Reduced damage of Brain Sap and Fiend’s Grip in Demonic Woods
  • Glarf’s Bloodlust option has been improved from 2 encounters, 50 bonus attack speed, 12% bonus movement speed to 3 encounters, 60 bonus attack speed, and 15% bonus movement speed
  • Fixed Carrie not leveling up with Ascension in Bug Bait
  • Fixed Bogdugg’s Cudgel and Femur not working
  • Fixed cases of patrolling units being exploitable via attacks outside their aggro radius
  • Bosses will now only begin their fights once they’ve seen the player
  • Fixed being able to drop movement speed items to circumvent movement speed cap for trap rooms
  • Trap Room base movement speed increased from 350 to 360
  • The following items are no longer purchasable from the main shop: Creature Blade Mail Outworld Meteorologist Meteor Hammer Continuum Key
  • Fixed Pudge Encounter map on west side having too a narrow channel for Pudge to get through

Heroes

Bane

  • Enfeeble: Cast reduction minor shard increased from 3 to 4%
  • Fiend’s Grip: Mana drain minor shard combined with damage per second minor shard

Clinkz

  • Singe: Knockback distance increased from 50 to 72
  • Singe: Knockback duration increased from 0.1 to 0.2
  • Singe: Slow duration increased from 1 to 2

Dawnbreaker

  • Solar Guardian: Cooldown reduced from 120/110/100 to 100
  • Lightbringer: Mana cost reduced from 100 to 75
  • Lightbringer: Duration increased from 5 to 6
  • Lightbringer: Cooldown decreased from 60 to 45
  • Sun Sentinel: Duration increased from 3 to 5 seconds
  • Death of a Star: Fixed some cases where the cast would not start
  • Death of a Star: Now increases base heal by 75

Disruptor

  • Glimpse: Bonus damage minor shard increased from 40 to 50
  • Static Storm: Cooldown reduced from 90/80/70 to 60/55/50
  • Shocking Travel: Increased damage from intelligence from 70% to 100%
  • Pacific Storm: Damage reduction increased from 30 to 50%, and also slows movement speed by 50%.

Drow Ranger

  • Gust: Bonus blind percent minor shard increased from 5 to 7
  • Marksmanship: Active cooldown reduced from 70 to 60
  • Silent Echo: Now also grants Drow 2 agility for every enemy hit and 4 agility for every captain hit for 12s.
  • Fleet-Footed: Now applies a basic dispell on allies.

Gyrocopter

  • Missile Ride: Area of effect increased from 90 to 120
  • Missile Ride: Now deals 2x damage
  • First Strike: Fixed it having no effect if cast again while already having Flak Cannon active

Juggernaut

  • Blade Fury: Duration minor shard decreased from 1.0 to 0.75
  • Detonate Ward: Now increases Healing Ward radius by 150.
  • White-Hot Katana: Ignite duration increased from 5 to 10
  • White-Hot Katana: Ignite damage increased from 25% to 50%

Kunkka

  • Torrent: Damage shard increased from 50 to 75
  • Tidebringer: Damage increased from 15/30/45/60 to 20/40/60/80
  • Tidebringer: Damage shard increased from 15 to 20
  • Ghostship: Cooldown reduced from 80/70/60 to 60
  • Ghostship: Removed rum absorb minor shard
  • Ghostship: Added 150 damage minor shard
  • Tsunami: Now fires a single wave forward that deals 250% of Tidebringer’s damage as magic.

Lich

  • Frost Shield: Damage reduction increased from 5/10/15/20 to 7/14/21/28
  • Chain Frost: Cooldown reduced from 100/80/60 to 60/55/50
  • Anti-Magic Shield: Duration is now 50% of Frost Shield’s duration

Lina

  • Fiery Soul: Removed stack duration minor shard
  • Fiery Soul: Removed mana cost / cooldown minor shard
  • Fiery Soul: Attack and movement speed shards combined into one upgrade
  • Dragon Trail: Now creates a Light Strike Array for every 250 distance rather than a fixed 4 (base power unchanged)
  • Ignition: Now uses Laguna Blade’s damage instead of Dragon Slave’s

Luna

  • Eclipse: Cooldown reduced from 140/130/120 to 90
  • Lunatic Frenzy: Lifesteal increased from 20 to 25%
  • Lunatic Frenzy: Duration multiplier increased from 3 to 4

Magnus

  • Empower: Removed cooldown/mana cost shard
  • Reverse Polarity: Cooldown reduced from 90 to 75
  • Over-Empower: Now triggers a 50% strength Reverse Polarity at the target when cast instead of granting full bonuses.
  • Shock and Awe: Now stuns instead of slows targets. Damage reduction changed from 75% for 2.5 seconds to 50% for 2.5 + stun duration seconds.
  • Too Many Waves: Internal cooldown decreased from 4 to 3.

Mars

  • Arena of Blood: Cooldown reduced from 90 to 75
  • Anyway, Here’s Spearwall: Now causes soldiers to attack twice as fast and knock enemies back half the amount
  • Stunning Rebuke: Now grants 2 charges of God’s Rebuke. The stun duration is now 50% of the knockback slow duration.

Omniknight

  • Guardian Angel: Cooldown reduced from 160/140/120 to 120
  • Guardian Angel: HP Regen minor shard increased from 8 to 12
  • Heal Life Angel: Purification Trigger chance from 20 to 25%

Queen of Pain

  • Sonic Wave: Cooldown reduced from 125 to 100
  • Fervent Assault: Buff duration increased from 4 to 10. Effect can now stack multiple times.
  • Hall of Pain: Area of effect increased from 80 to 125
  • Discordant Force: Attack damage increased from 10 to 15, and now gives 1% spell amplification per hit instead of attack speed.
  • Haunting Echoes: No longer creates a scream at the start location

Sand King

  • Base armor increased by 1
  • Burrowstrike: Damage upgrade from 60 -> 75
  • Burrowstrike: 0.75 stun duration minor shard has been added
  • Sandstorm: Blind and Slow have been combined into one upgrade
  • Caustic Finale: Explode damage minor shard from 40 to 50
  • Caustic Finale: Damage over time minor shard from 7 to 8
  • Caustic Finale: Slow minor shard has been removed
  • Epicenter: Attack Speed slow minor shard has been removed
  • Epicenter: Cooldown reduced from 120/110/100 to 100
  • Transport Burrow: Now creates an Epicenter at the arrival destination that pulses once for each second of Burrowstrike Stun duration.
  • Independent Sandstorm: Now also gives Sand King bonus movement speed equal to the slow

Slark

  • Pounce: Damage shard increased from 50 to 75
  • Pounce: Distance shard now also increases speed
  • Brackish Bath: Now always also affects Slark when another unit is targeted
  • Gone Fishing: Now also grants 2 charges of Pounce.
  • Lucky Catch: Proc chance increased from 15% to 20%.

Snapfire

  • Mortimer Kisses: Cooldown reduced from 120/110/100 to 90
  • Lil Friendly Shredder: Now also grants 3 additional attacks

Tusk

  • Ice Shards: Base duration from 3.0 to 3.0/3.5/4.0/4.5
  • Ice Shards: Duration minor shard from 0.5 to 0.75
  • Ice Shard Extension: Now also grants 2 charges of Ice Shards
  • Snow Fort: Now also grants Snowball 20% spell lifesteal that is shared with teammates in the snowball
  • Cool Party: Lifesteal increased from 8% to 12%
  • And Another Punch!: Now also refunds 50% of the Walrus Punch mana cost, and can occur if the death occurs during the slow debuff rather than only on a direct kill.

Ursa

  • Earthshock: Removed Earthshock slow minor shard
  • Ferocity: Now grants allies the current level of Overpower instead of bonus attack speed.
  • Cannonball: Now also increases Earthshock damage by 25%.
  • Ursa Minor: Swipes modifier increased from 25% to 35%

Viper

  • Shedding Skin: Aura radius increased from 900 to 1600
  • Shedding Skin: Damage increased by 50%

Void Spirit

  • Resonant Pulse: Absorb Per Unit minor shard increased from 15 to 20
  • Phantom Attack: Critical strike damage increased from 200% to 300%

Weaver

  • Time Lapse: Cooldown reduced from 70/55/40 to 60/50/40
  • Back To Basics: Now also casts Shukuchi on the ally afterwards.
  • Explosive Reality: Now triggers explosions all along the path rather than only the start and end positions.
  • Ice Cold Killing: Now emanates the current level of Splinter Blast every second with 50% damage

Winter WyvernWitch Doctor

  • Death Ward: Cooldown reduced from 80 to 60/55/50
  • Invigorating Charm: Now also grants 8% spell lifesteal
  • Bewitched: No channel Death Ward duration from 50 to 100%
  • Spirit Balm: Removed
  • Strange Boon: Removed

DECEMBER 22, 2021Aghanim’s Labyrinth: The Continuum Conundrum – Gameplay UpdateGeneral

  • Ascension Scaling: creature bonus hp per ascension reduced from -5/20/40/60/80/100% to -5/18/36/54/72/90%
  • Ascension Scaling: creature bonus damage per ascension reduced from -5/20/40/60/80/100% to -5/18/36/54/72/90%
  • All melee heroes’ base armor increased by 1
  • Fixed several exploits used to skip trap rooms
  • Fixed certain creatures not reacting when damaged from far away
  • Fixed Ash’s Pulse triggering while silenced or muted
  • Panda Potion Pub and Arcane Archives events can now appear at depth 1

HEROES Bane

  • Dark Symbiosis: When an ally is Enfeebled, it now lasts 2x the duration
  • Dark Tendrils: Fiend’s Grip Percent increased from 35% to 50%
  • Dark Tendrils: Latch Range increased from 90 to 100
  • Dark Tendrils: Creation interval improved from 2.5 to 2.0
  • Cloud of Frailty: Now also grants 2 charges of Brain Sap
  • Black Ichor: Channeling no longer ends if the primary target dies after taking Black Ichor
  • Driven to Delirium: Now also grants 200 Fiend’s Grip cast range
  • Mind Fracture: Radius increased from 250 to 275
  • Mind Fracture: Heal Percent increased from 25% to 35%
  • Mind Fracture: Movement Slow increased from 40% to 50%
  • Shared Torment: Spill Width increased from 175 to 200
  • Shared Torment: Non-captains targeted with Enfeeble after taking Shared Torment are 20% larger
  • (Minor Shard) Brain Sap Cast Range increased from 150 to 175
  • (Minor Shard) Nightmare Invulnerability Duration increased from 0.4 to 0.5
  • (Minor Shard) Nightmare Tick Damage increased from 15 to 20

Clinkz

  • Strafe: percent of Skeleton Walk movespeed used for attack speed buff increased from 300% to 400%
  • Strafe: duration increased from 6s to 7s
  • Burning Barrage: fixed arrow damage display value appearing as 40% instead of 65%
  • Burning Barrage: fixed damage percent minor upgrades not working
  • Splitshot: now also increases Burning Barrage’s arrow damage by 10%

Dawnbreaker

  • Hammer Time: Celestial Hammer charges increased from 2 to 3
  • Sunforge: Celestial Hammer bonus time in world increased from 2 to 3
  • (Minor Shard) Celestial Hammer Damage and Burn Damage are now combined in the same upgrade
  • (Minor Shard) Celestial Hammer Range increased from 200 to 250
  • (Minor Shard) Celestial Hammer Fire Trail Duration increased from 0.8 to 1.0

Disruptor

  • Glimpse bonus damage upgrade increased from 30 to 40
  • Loaded weapon Thunder Strike chance increased from 50% to 60%

Drow

  • Crosswind: magic damage increased from 500% to 600% of Frost Arrows Bonus Damage
  • Shifting Shots: movespeed reduction reduced from 20% to 10%
  • Marked Reflexes: time required to fire reduced from 7 seconds to 5 seconds

Kunkka

  • Tidebringer damage changed from 20/30/40/50 to 15/30/45/60
  • Dread Pirate: Now also triggers a Tidebringer attack on X gained and lost on the enemy
  • No Quarter: Now also grants Tidebringer 2 charges

Lich

  • Death Dealer’s Discount: Cooldown reduction increased from 75% to 100%
  • Death Dealer’s Discount: Now also increases area and primary target damage to the initial target by 50%
  • Sinister Spire: Move slow increased from 30% to 50%
  • Sinister Spire: Duration increased from 15 to 18 seconds.
  • Life Leech: Mana stolen as life increased from 100% to 150%
  • Skeletal Summoning: Skeleton Duration increased from 7 to 10 seconds
  • (Minor Shard) Frost Nova damage increased from 70 to 80
  • (Minor Shard) Frost Shield damage increased from 15 to 20
  • (Minor Shard) Sinister Gaze mana steal percent increased from 5 to 7%
  • (Minor Shard) Added Chain Frost Jumps 2(4)

Luna

  • Over the Moon: Damage multiplier increased from 2 to 3
  • Over the Moon: Leap range reduced from 1000 to 750
  • Over-Empower: Allies also receive Magnus’s self damage and cleave multiplier

MagnusPhoenix

  • Blast Wave: impact damage from Icarus Burn dps increased from 300% to 400%
  • Flame Revenant: percent of Fire Spirits’ damage as flame revenant damage reduced from 100% to 75%
  • Focus Point: the tip of Sun Ray’s beam now also heals 150% more
  • Savior: multiplier of Sun Ray’s base heal as heal increased from 8x to 10x
  • Spirit Balm: now also increases Fire Spirits’ travel speed by 450
  • fixed Supernova DPS talent not updating tooltip

Queen of Pain

  • Discordant Force duration increased from 7s to 15s
  • Fervent Assault duration increased from 2s to 4s

Slark

  • Leash duration upgrade increased from 0.5s to 1s
  • Death Pact with Brackish Bath upgrade now deals 150% damage
  • Fish Food attack bonus increased from 50 to 60
  • Local Cooling cooldown reduction increased from 0.5s to 1s

TuskUndying

  • Flesh Golem base damage amplification reduced from 25/30/35% to 15/20/25%
  • Rotting Mitts: Chance to trigger decay increased from 20% to 22%
  • (Minor Shard) Soul Rip max units increased from 2 to 3
  • (Minor Shard) Tombstone zombie base damage increased from 4 to 5
  • (Minor Shard) Flesh Golem duration reduced from 8 seconds to 5 seconds
  • (Minor Shard) Flesh Golem Bonus Strength reduced from 5% to 4%

Ursa

  • Relentless: Overpower stack generation increased from 2 to 3
  • Relentless: Now causes Earthshock to slow for an additional 2 seconds
  • (Minor Shard) Earthshock damage increased from 75 to 90
  • (Minor Shard) Earthshock radius / distance increased from 50 to 75
  • (Minor Shard) Earthshock movement slow increased from 12% to 16%

Void Spirit

  • Resonant Pulse: base shield absorb increased from 60/120/180/240 to 80/140/200/260
  • Translocate: Dissimilate damage per translocated ally increased from 50% to 75%
  • Expanse: now also reduces Dissimilate cooldown by 2s
  • Inverted Force: Aether Remnant damage dealt to collided enemies increased from 150% to 200%
  • Inverted Force: push distance increased from 500 to 550
  • Triad Echo: now also increases Aether Remnant pull duration by 0.7s

Winter Wyvern

  • Diamondize: Units can no longer attack and cast spells while embraced
  • Diamondize: movement speed while embraced increased from 150 to 225
  • Strange Boon Heal percentage increased from 50% to 60%

Witch DoctorENCOUNTERS Magma Mines

  • Magma Golem Projectile: impact damage reduced from 300 to 250
  • Magma Golem Projectile: slowed cast point from 0.25s to 0.3s
  • Pinecone Sniper: Acorn Shot: projectile speed reduced from 1400 to 1100

Chippy Conifers ReconveneGelatinous Bastille

  • Acid Blob Jump: land damage reduced from 350 to 300
  • Acid Blob Jump: stun duration reduced from 1.25s to 1.1s
  • Phantom Lancer Illusion: health reduced from 1200 to 1000

MultiplicityMole Cave

  • Eimermole Burrow: aura dps reduced from 75 to 40
  • Eimermole Emerge: stun duration reduced from 1s to 0.9s

Eldwurm Aerie

  • Shatter Blast (Ground): reduced projectile start radius from 150 to 120 and end radius from 200 to 180
  • Shatter Blast (Ground): reduced shatter damage from 350/425/500/575/650 to 300/370/440/510/580

Ridges of Nishai

  • Elder Tremor Smash: cast point rescaled from 1.212 to 1.299/1.237/1.178/1.122/1.011
  • Elder Tremor Smash: radius reduced from 265/275/285/295/305 to 265/270/275/280/285
  • Elder Tremor Fissure: cooldown increased from 8/7.6/7.2/6.8/6.4 to 8.3/8/7.7/7.4/7.1/6.8
  • increased armor from 12 to 15
  • Crypt Gate: max skeletons reduced from 45 to 40
  • Batrider: health reduced from 4000 to 3000, magic resistance reduced from 33 to 15

Rizzrick the RazorsawGate of the DeadRound-Up CanyonWriggling Wreef

  • Giant Amoeboid Jump: stun duration reduced from 3 to 2.5
  • Large Amoeboid Jump: stun duration reduced from 2.5 to 2.1
  • Medium Amoeboid Jump: stun duration reduced from 2 to 1.7
  • Small Amoeboid Jump: stun duration reduced from 1.5 to 1.3
  • Large Amoeboid: health reduced from 10800 to 9500
  • Medium Amoeboid: health reduced from 6480 to 5700
  • Small Amoeboid: health reduced from 3888 to 3420
  • Large, Medium, and Small Amoeboids: armor reduced by 3

Keen Commander

  • Tinkwerk Polymorph: projectile speed reduced from 820/840/860/880/900 to 820/830/840/850/860
  • Tinkwerk Polymorph: transform duration reduced from 3.5/3.8/4.1/4.4/4.7 to 3.5/3.7/3.9/4.1/4.3
  • Tinkwerk March: machine movement speed reduced from 400/415/430/445/460 to 400/410/420/430/440
  • Fixed Keen Minions being spawned after Tinkwerk was dead, and all existing Keen Minions are removed when Tinkwerk dies
  • Wraith Warden: health increased from 55,000 to 60,000

Nemestice CraterStoregga the Ample Claps Back

  • Storegga: increased hp from 50,000 to 60,000
  • Storegga: increased armor from 32 to 37

Thunder Mountain

  • Thunder Squire smash damage increased from 1750 to 2000
  • Thunder Knight smash damage increased from 3500 to 4000
  • Zoos lightning bolt damage increased from 1400 to 1750

Demonic Woods

  • Camp Bully (small Nightstalker) HP reduced from 9000 to 7500
  • Camp Assistant (Bane) HP reduced from 15000 to 12000

The Bomb Squad Goes Boom

  • Walrus Pudge: armor increased from 0 to 10
  • Land Mine Detonate: damage increased from 1200 to 1400

Smashy and Bashy

  • Smashy Slithereen Crush Cast point reduced from 1.6 to 1.5
  • Smashy Slithereen Crush damage increased from 6000 to 7500
  • Smashy armor increased from 15 to 25
  • Smashy movement speed increased from 375 to 400
  • Smashy HP increased from 40000 to 50000
  • Bashy damage increased from 225 to 275
  • Bashy attack point improved from 0.55 to 0.5
  • Bashy HP increased from 30000 to 35000
  • Crabby damage increased from 550 to 775
  • Crabby HP increased from 1800 to 2500
  • Crabby movement speed increased from 350 to 375
  • Crabbies now spawn on a cycle related to the health of Smashy and Bashy

DECEMBER 21, 2021Dota 2 Update – December 20th, 2021

  • Fixed a Linux crash on CPUs without AVX support.

Experimental Controller Support Bugfixes and Changes

  • L1 + D Pad will inspect and move the camera to allied heroes.
  • Pressing in the left stick will now inspect your target. If you can control the target, it will select it like a normal left click with the mouse.
  • Fixed a bug with double-press orders on some spells not working, notably Invoker’s Aghanim’s Scepter Sunstrike and Underlord’s Aghanim’s Shard Firestorm.
  • Locking onto runes or dropped items will show the tooltip for the item or rune in the world, similar to a mouse hover.
  • Targeting a creep with L1/L2 + X Button will now select the lowest-health creep first.
  • Fixed target selection of breakables in Aghanim’s Labyrinth to not select through the fog.

NOVEMBER 24, 2021Dota2 Update November 23rd, 2021

  • Added a command line option -sdlaudiodriver to manually set the audio API SDL Audio will use. If you’re having a problem where Dota is playing no sound, please try adding “-sdlaudiodriver directsound” or “-sdlaudiodriver winmm” to the command line.

NOVEMBER 16, 2021Dota 2 Update – November 15th, 2021

Monkey King Mischief

  • Monkey King can now turn into nearby lane or neutral creeps.
  • Added healthbar when Monkey King transforms into courier, Roshan or creeps.
  • Fixed a bug where a small percentage of the time Monkey King would transform into an invisible model.

Ability Draft

  • Drafting Wukong’s Command grants Mischief. (Only Monkey King can turn into trees.)
  • Call of the Wild default changed to Hawk. Boar can still be accessed by toggling auto-cast.
  • A number of previously unavailable Scepter/Shard abilities are now granted when drafting base abilities, abilities are accessed by toggling auto-cast on the base spell:
    • Shuffling player slots is now a lobby option for Ability Draft lobbies and works on hosted servers. Default is on.
    • Fixed Talent bug with Winter Wyvern and Wind Ranger.

    Moving Dota Technology Forward

    Following up on our previous announcement about the future of Dota’s technology, with this update we have:

    • Removed support for native XAudio support — the default audio system is now SDL.
    • Deprecated DirectX 9 support — as the penultimate step toward removing support for this render system, users who have been using DirectX 9 have been switched to DirectX 11. To facilitate reporting problems with DirectX 11, we’ve added a temporary command-line flag -deprecated_dx9 (which itself will be removed in the coming weeks).
    • Removed support for OpenGL on Windows. The optional DLC that previously contained the data required for OpenGL on Windows has been emptied and will be removed soon. Deprecation of OpenGL on macOS and Linux will be coming with a separate update.
    • Removed support for Dota on 32-bit systems.

    NOVEMBER 4, 2021Dota 2 Update – November 3rd, 2021

    • Fixed a bug with tower target selection when the tower’s current target is very near the limit of a tower’s attack range.

    NOVEMBER 2, 2021Marci changes

    • Dispose damage reduced from 70/130/190/250 to 70/120/170/220
    • Dispose stun duration reduced from 1.2/1.5/1.8/2.1 to 0.9/1.3/1.7/2.1
    • Level 15 Talent reduced from +0.75s Dispose Stun Duration to +0.5s
    • Rebound cooldown increased from 15/13/11/9 to 17/15/13/11
    • Unleash cooldown increased from 90/75/60 to 110/90/70
    • Unleash time between Fury combos increased from 1.5s to 1.75s
    • Level 20 Talent 1.5s Sidekick Spell Immunity moved to Level 25, and it now applies a basic dispel
    • Level 25 Talent +50% Sidekick Lifesteal moved to Level 20 and reduced to +25%

    SEPTEMBER 12, 20217.30c hotfixes

    • Fixed Nightstalker Hunter in the Night Shard not being able to target dominated ancients.
    • Added two missing lines to the 7.30c changelog. * Broodmother: Spin Web’s movement speed bonus rescaled from 0% at 20%HP -> 100% at 100% Health to 0% at 1HP -> 100% at 100% Health * Broodmother: Silken Bola bonus attack damage increased from 5/6/7/8 to 6/7/8/9
    • Fixed multiple ability tooltips.

    For the full 7.30c Changelog check the Patch 7.30c pageJULY 7, 2021Dota 2 Update – July 6th, 2021

    • Client performance improvements
    • Team Mystery now has silver and gold content in the Supporters Club.
    • Team Unknown has been added to the Supporters Club.

    JUNE 30, 2021Dota 2 Update – June 29th, 2021

    • Fixed a pathfinding issue with stationary units and body blocking.
    • New teams have been added to the Supporters Club.

    MAY 26, 2021New Supporter’s ClubsAdded Elephant, AS Monaco Gambit, Motivate.Trust Gaming, Galaxy Racer Esports, T1, OB.Neon, Team SMG, Army Geniuses, Puckchamp, Binomistas, Royal Never Give Up, CDEC, 496 Gaming and TNC Predator content to the Supporter’s Club.MAY 20, 2021Supporter’s ClubAdded PSG.LGD, EHOME, VG, Thunder Predator, Vikin.GG, Infinity Esports, Sparking Arrow Gaming, BOOM Esports, SG Esports and Crewmates content to the Supporter’s ClubMAY 19, 2021Dota 2 Update – May 18th, 2021

    • Fixed a hang when backgrounding Dota with Alt+Tab during startup when using the DX11 rendering system.
    • Team supporter health bar logos will now appear in all languages.
    • Fixed a bug where seeking to a time in replays would cause bursts of noise.
    • Medusa’s Stone Gaze no longer plays a sound effect when applied to non-heroes.

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